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Merge branch 'master' into varregion
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@@ -2607,11 +2607,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
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avatarSitResponse.SitObject.ID = TargetID;
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if (CameraAtOffset != Vector3.Zero)
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{
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avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
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avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
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}
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avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
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avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
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avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
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avatarSitResponse.SitTransform.AutoPilot = autopilot;
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avatarSitResponse.SitTransform.SitPosition = OffsetPos;
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@@ -5051,6 +5048,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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ScenePresence presence = (ScenePresence)entity;
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
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attachPoint = presence.State;
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collisionPlane = presence.CollisionPlane;
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position = presence.OffsetPosition;
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@@ -5170,6 +5170,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
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{
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending full update to {0} with position {1} in {2}", Name, data.OffsetPosition, m_scene.Name);
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byte[] objectData = new byte[76];
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data.CollisionPlane.ToBytes(objectData, 0);
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@@ -5190,7 +5193,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
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data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
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update.ObjectData = objectData;
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update.ParentID = data.ParentID;
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SceneObjectPart parentPart = data.ParentPart;
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if (parentPart != null)
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update.ParentID = parentPart.ParentGroup.LocalId;
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else
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update.ParentID = 0;
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update.PathCurve = 16;
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update.PathScaleX = 100;
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update.PathScaleY = 100;
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@@ -12615,6 +12624,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (p is ScenePresence)
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{
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Immediately sending terse agent update for {0} to {1} in {2}",
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// p.Name, Name, Scene.Name);
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// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
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// There's no explicit message to send the client to tell it to stop flying.. it relies on the
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// velocity, collision plane and avatar height
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