Reverting the texture sending patch and the new libOMV. This makes this

release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
This commit is contained in:
Melanie Thielker
2008-11-19 06:15:21 +00:00
parent 44a94055a4
commit 3234472d62
73 changed files with 589 additions and 705 deletions

View File

@@ -57,10 +57,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <summary>
/// We will allow the client to request the same texture n times before dropping further requests
///
/// This number contains repeated requests for the same texture at different resolutions (which
/// are handled since r7368). However, this situation should be handled in a more sophisticated way.
/// This number includes repeated requests for the same texture at different resolutions (which we don't
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
/// </summary>
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
/// <summary>
/// XXX Also going to limit requests for found textures.
@@ -149,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
m_scene.AddPendingDownloads(1);
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);