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Ensure that the physics representation of a deleted object is also removed
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@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
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try
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{
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if (x.permissionToDelete)
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m_scene.DeleteFromStorage(x.objectGroup.UUID);
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m_scene.DeleteSceneObject(x.objectGroup, false);
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m_scene.DeleteToInventory(x.destination, x.folderID, x.objectGroup, x.remoteClient);
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}
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catch (Exception e)
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