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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsModule : ISharedRegionModule, IFriendsModule
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{
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protected bool m_Enabled = false;
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protected class UserFriendData
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{
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public UUID PrincipalID;
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@@ -67,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
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protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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@@ -130,7 +132,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("FriendsModule", "FriendsModule");
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if (name == Name)
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{
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InitModule(config);
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m_Enabled = true;
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m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name);
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}
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}
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}
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protected void InitModule(IConfigSource config)
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{
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IConfig friendsConfig = config.Configs["Friends"];
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if (friendsConfig != null)
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@@ -153,7 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue");
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throw new Exception("Connector load error");
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}
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}
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public void PostInitialise()
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@@ -164,8 +182,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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}
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public void AddRegion(Scene scene)
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public virtual void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IFriendsModule>(this);
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@@ -181,10 +203,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Remove(scene);
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}
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public string Name
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public virtual string Name
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{
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get { return "FriendsModule"; }
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}
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@@ -194,13 +219,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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get { return null; }
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}
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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#endregion
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public virtual uint GetFriendPerms(UUID principalID, UUID friendID)
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{
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FriendInfo[] friends = GetFriends(principalID);
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foreach (FriendInfo fi in friends)
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FriendInfo finfo = GetFriend(friends, friendID);
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if (finfo != null)
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{
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if (fi.Friend == friendID.ToString())
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return (uint)fi.TheirFlags;
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return (uint)finfo.TheirFlags;
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}
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return 0;
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@@ -214,30 +241,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnGrantUserRights += OnGrantUserRights;
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// Asynchronously fetch the friends list or increment the refcount for the existing
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// friends list
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Util.FireAndForget(
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delegate(object o)
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{
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lock (m_Friends)
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(client.AgentId, out friendsData))
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{
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friendsData.Refcount++;
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}
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else
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = client.AgentId;
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friendsData.Friends = FriendsService.GetFriends(client.AgentId);
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friendsData.Refcount = 1;
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Util.FireAndForget(delegate { FetchFriendslist(client); });
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}
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m_Friends[client.AgentId] = friendsData;
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}
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}
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/// Fetch the friends list or increment the refcount for the existing
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/// friends list
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/// Returns true if the list was fetched, false if it wasn't
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protected virtual bool FetchFriendslist(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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lock (m_Friends)
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(agentID, out friendsData))
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{
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friendsData.Refcount++;
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return false;
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}
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);
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else
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = agentID;
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friendsData.Friends = GetFriendsFromService(client);
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friendsData.Refcount = 1;
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m_Friends[agentID] = friendsData;
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return true;
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}
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}
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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@@ -263,14 +294,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnMakeRootAgent(ScenePresence sp)
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{
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UUID agentID = sp.ControllingClient.AgentId;
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UpdateFriendsCache(agentID);
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RefetchFriends(sp.ControllingClient);
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}
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private void OnClientLogin(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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//m_log.DebugFormat("[XXX]: OnClientLogin!");
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// Inform the friends that this user is online
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StatusChange(agentID, true);
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@@ -279,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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m_NeedsListOfFriends.Add(agentID);
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}
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public void SendFriendsOnlineIfNeeded(IClientAPI client)
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public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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@@ -287,7 +318,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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lock (m_NeedsListOfFriends)
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{
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if (!m_NeedsListOfFriends.Remove(agentID))
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return;
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return false;
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}
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// Send the friends online
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@@ -313,10 +344,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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foreach (string fid in outstanding)
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{
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UUID fromAgentID;
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if (!UUID.TryParse(fid, out fromAgentID))
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string firstname = "Unknown", lastname = "User";
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if (!GetAgentInfo(client.Scene.RegionInfo.ScopeID, fid, out fromAgentID, out firstname, out lastname))
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{
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m_log.DebugFormat("[FRIENDS MODULE]: skipping malformed friend {0}", fid);
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continue;
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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}
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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@@ -326,13 +359,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = account.FirstName + " " + account.LastName;
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im.fromAgentName = firstname + " " + lastname;
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im.offline = (byte)((presence == null) ? 1 : 0);
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im.imSessionID = im.fromAgentID;
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im.message = FriendshipMessage(fid);
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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return true;
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}
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protected virtual string FriendshipMessage(string friendID)
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{
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return "Will you be my friend?";
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}
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protected virtual bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
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{
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first = "Unknown"; last = "User";
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if (!UUID.TryParse(fid, out agentID))
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return false;
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(scopeID, agentID);
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if (account != null)
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{
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first = account.FirstName;
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last = account.LastName;
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}
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return true;
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}
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List<UUID> GetOnlineFriends(UUID userID)
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@@ -348,19 +405,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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if (friendList.Count > 0)
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{
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PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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foreach (PresenceInfo pi in presence)
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{
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UUID presenceID;
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if (UUID.TryParse(pi.UserID, out presenceID))
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online.Add(presenceID);
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}
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}
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GetOnlineFriends(userID, friendList, online);
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return online;
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}
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protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
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{
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PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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foreach (PresenceInfo pi in presence)
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{
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UUID presenceID;
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if (UUID.TryParse(pi.UserID, out presenceID))
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online.Add(presenceID);
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}
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}
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/// <summary>
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/// Find the client for a ID
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/// </summary>
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@@ -415,51 +475,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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Util.FireAndForget(
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delegate
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{
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foreach (FriendInfo fi in friendList)
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{
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//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
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// Notify about this user status
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StatusNotify(fi, agentID, online);
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}
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m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count);
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// Notify about this user status
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StatusNotify(friendList, agentID, online);
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}
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);
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}
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}
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private void StatusNotify(FriendInfo friend, UUID userID, bool online)
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protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
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{
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UUID friendID;
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if (UUID.TryParse(friend.Friend, out friendID))
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foreach (FriendInfo friend in friendList)
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{
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// Try local
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if (LocalStatusNotification(userID, friendID, online))
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return;
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// The friend is not here [as root]. Let's forward.
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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if (friendSessions != null && friendSessions.Length > 0)
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UUID friendID;
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if (UUID.TryParse(friend.Friend, out friendID))
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{
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PresenceInfo friendSession = null;
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foreach (PresenceInfo pinfo in friendSessions)
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if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
|
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{
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friendSession = pinfo;
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break;
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}
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// Try local
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if (LocalStatusNotification(userID, friendID, online))
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return;
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if (friendSession != null)
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// The friend is not here [as root]. Let's forward.
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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if (friendSessions != null && friendSessions.Length > 0)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
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m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
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}
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}
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PresenceInfo friendSession = null;
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foreach (PresenceInfo pinfo in friendSessions)
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if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
|
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{
|
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friendSession = pinfo;
|
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break;
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}
|
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|
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// Friend is not online. Ignore.
|
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}
|
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else
|
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{
|
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m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
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if (friendSession != null)
|
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{
|
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
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m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
|
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}
|
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}
|
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|
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// Friend is not online. Ignore.
|
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}
|
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else
|
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{
|
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m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
||||
}
|
||||
}
|
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}
|
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|
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@@ -475,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
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|
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// This user wants to be friends with the other user.
|
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// Let's add the relation backwards, in case the other is not online
|
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FriendsService.StoreFriend(friendID, principalID.ToString(), 0);
|
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StoreBackwards(friendID, principalID);
|
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|
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// Now let's ask the other user to be friends with this user
|
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ForwardFriendshipOffer(principalID, friendID, im);
|
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@@ -487,11 +547,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
|
||||
// We stick this agent's ID as imSession, so that it's directly available on the receiving end
|
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im.imSessionID = im.fromAgentID;
|
||||
im.fromAgentName = GetFriendshipRequesterName(agentID);
|
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|
||||
// Try the local sim
|
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UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
|
||||
im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
|
||||
|
||||
// Try the local sim
|
||||
if (LocalFriendshipOffered(friendID, im))
|
||||
return;
|
||||
|
||||
@@ -509,12 +567,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// If the prospective friend is not online, he'll get the message upon login.
|
||||
}
|
||||
|
||||
protected virtual string GetFriendshipRequesterName(UUID agentID)
|
||||
{
|
||||
UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
|
||||
return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
|
||||
}
|
||||
|
||||
private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
|
||||
|
||||
FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
|
||||
FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
|
||||
|
||||
StoreFriendships(agentID, friendID);
|
||||
|
||||
ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>();
|
||||
if (ccm != null)
|
||||
@@ -523,7 +586,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
|
||||
// Update the local cache
|
||||
UpdateFriendsCache(agentID);
|
||||
RefetchFriends(client);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
@@ -554,8 +617,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID);
|
||||
|
||||
FriendsService.Delete(agentID, friendID.ToString());
|
||||
FriendsService.Delete(friendID, agentID.ToString());
|
||||
DeleteFriendship(agentID, friendID);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
@@ -582,11 +644,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
|
||||
{
|
||||
FriendsService.Delete(agentID, exfriendID.ToString());
|
||||
FriendsService.Delete(exfriendID, agentID.ToString());
|
||||
if (!DeleteFriendship(agentID, exfriendID))
|
||||
client.SendAlertMessage("Unable to terminate friendship on this sim.");
|
||||
|
||||
// Update local cache
|
||||
UpdateFriendsCache(agentID);
|
||||
RefetchFriends(client);
|
||||
|
||||
client.SendTerminateFriend(exfriendID);
|
||||
|
||||
@@ -612,23 +674,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||
|
||||
FriendInfo[] friends = GetFriends(remoteClient.AgentId);
|
||||
if (friends.Length == 0)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||
// Let's find the friend in this user's friend list
|
||||
FriendInfo friend = null;
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (fi.Friend == target.ToString())
|
||||
friend = fi;
|
||||
return;
|
||||
}
|
||||
|
||||
// Let's find the friend in this user's friend list
|
||||
FriendInfo friend = GetFriend(friends, target);
|
||||
|
||||
if (friend != null) // Found it
|
||||
{
|
||||
// Store it on the DB
|
||||
FriendsService.StoreFriend(requester, target.ToString(), rights);
|
||||
if (!StoreRights(requester, target, rights))
|
||||
{
|
||||
remoteClient.SendAlertMessage("Unable to grant rights.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Store it in the local cache
|
||||
int myFlags = friend.MyFlags;
|
||||
@@ -658,6 +722,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester);
|
||||
}
|
||||
|
||||
protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
|
||||
{
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (fi.Friend == friendID.ToString())
|
||||
return fi;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
#region Local
|
||||
@@ -693,7 +769,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
|
||||
// Update the local cache
|
||||
UpdateFriendsCache(friendID);
|
||||
RefetchFriends(friendClient);
|
||||
|
||||
// we're done
|
||||
return true;
|
||||
@@ -726,7 +802,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// the friend in this sim as root agent
|
||||
friendClient.SendTerminateFriend(exfriendID);
|
||||
// update local cache
|
||||
UpdateFriendsCache(exfriendID);
|
||||
RefetchFriends(friendClient);
|
||||
// we're done
|
||||
return true;
|
||||
}
|
||||
@@ -756,15 +832,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
|
||||
// Update local cache
|
||||
lock (m_Friends)
|
||||
{
|
||||
FriendInfo[] friends = GetFriends(friendID);
|
||||
foreach (FriendInfo finfo in friends)
|
||||
{
|
||||
if (finfo.Friend == userID.ToString())
|
||||
finfo.TheirFlags = rights;
|
||||
}
|
||||
}
|
||||
UpdateLocalCache(userID, friendID, rights);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -775,10 +843,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
|
||||
IClientAPI friendClient = LocateClientObject(friendID);
|
||||
if (friendClient != null)
|
||||
{
|
||||
//m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
|
||||
// the friend in this sim as root agent
|
||||
if (online)
|
||||
friendClient.SendAgentOnline(new UUID[] { userID });
|
||||
@@ -793,7 +861,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
#endregion
|
||||
|
||||
private FriendInfo[] GetFriends(UUID agentID)
|
||||
#region Get / Set friends in several flavours
|
||||
/// <summary>
|
||||
/// Get friends from local cache only
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <returns></returns>
|
||||
protected FriendInfo[] GetFriends(UUID agentID)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
|
||||
@@ -806,14 +880,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
return EMPTY_FRIENDS;
|
||||
}
|
||||
|
||||
private void UpdateFriendsCache(UUID agentID)
|
||||
/// <summary>
|
||||
/// Update loca cache only
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="friendID"></param>
|
||||
/// <param name="rights"></param>
|
||||
protected void UpdateLocalCache(UUID userID, UUID friendID, int rights)
|
||||
{
|
||||
// Update local cache
|
||||
lock (m_Friends)
|
||||
{
|
||||
FriendInfo[] friends = GetFriends(friendID);
|
||||
FriendInfo finfo = GetFriend(friends, userID);
|
||||
finfo.TheirFlags = rights;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
|
||||
{
|
||||
return FriendsService.GetFriends(client.AgentId);
|
||||
}
|
||||
|
||||
private void RefetchFriends(IClientAPI client)
|
||||
{
|
||||
UUID agentID = client.AgentId;
|
||||
lock (m_Friends)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
friendsData.Friends = FriendsService.GetFriends(agentID);
|
||||
friendsData.Friends = GetFriendsFromService(client);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool StoreRights(UUID agentID, UUID friendID, int rights)
|
||||
{
|
||||
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void StoreBackwards(UUID friendID, UUID agentID)
|
||||
{
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
|
||||
}
|
||||
|
||||
protected virtual void StoreFriendships(UUID agentID, UUID friendID)
|
||||
{
|
||||
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
|
||||
}
|
||||
|
||||
protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
{
|
||||
FriendsService.Delete(agentID, exfriendID.ToString());
|
||||
FriendsService.Delete(exfriendID, agentID.ToString());
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user