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Consistency fix on the last commit.
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@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is
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// a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
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if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY > 4096)
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if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY >= 4096)
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{
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ScenePresence avatarPresence = null;
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