Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2011-06-09 02:05:04 +01:00
119 changed files with 6471 additions and 4318 deletions

View File

@@ -230,6 +230,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <param name="asset"></param>
public void AssetRequestCallback(string id, object sender, AssetBase asset)
{
Culture.SetCurrentCulture();
try
{
lock (this)
@@ -289,6 +291,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </summary>
protected void PerformAssetsRequestCallback(object o)
{
Culture.SetCurrentCulture();
try
{
m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids);

View File

@@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// libomv will moan about PrimFlags.ObjectYouOfficer being
// deprecated
#pragma warning disable 0612
#pragma warning disable 0612
objflags &= (uint)
~(PrimFlags.ObjectCopy | // Tells client you can copy the object
PrimFlags.ObjectModify | // tells client you can modify the object
PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
PrimFlags.ObjectModify | // tells client you can modify the object
PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
);
#pragma warning restore 0612
#pragma warning restore 0612
// Creating the three ObjectFlags options for this method to choose from.
// Customize the OwnerMask
@@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_bypassPermissions)
return objectOwnerMask;
// Object owners should be able to edit their own content
if (user == objectOwner)
return objectOwnerMask;
if (IsFriendWithPerms(user, objectOwner))
return objectOwnerMask;
if (IsFriendWithPerms(user, objectOwner))
{
return objectOwnerMask;
}
// Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner))
{
return objectOwnerMask;
}
// Admin should be able to edit anything in the sim (including admin objects)
if (IsAdministrator(user))
{
return objectOwnerMask;
}
// Users should be able to edit what is over their land.
Vector3 taskPos = task.AbsolutePosition;
ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y);
@@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
{
// Admin objects should not be editable by the above
if (!IsAdministrator(objectOwner))
{
return objectOwnerMask;
}
}
// Group permissions
if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0))
return objectGroupMask | objectEveryoneMask;
return objectEveryoneMask;
}
@@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
//
// Nobody but the object owner can set permissions on an object
//
if (locked && (!IsAdministrator(currentUser)) && denyOnLocked)
{
return false;
@@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// Return immediately, so that the administrator can shares group objects
return true;
}
// Friends with benefits should be able to edit the objects too
if (IsFriendWithPerms(currentUser, objectOwner))
// Return immediately, so that the administrator can share objects with friends
return true;
// Users should be able to edit what is over their land.
ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);

View File

@@ -208,52 +208,65 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
//m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}",
// path, param, agentID.ToString());
// this is here because CAPS map requests work even beyond the 10,000 limit.
ScenePresence avatarPresence = null;
// There is a major hack going on in this method. The viewer doesn't request
// map blocks (RequestMapBlocks) above 4096. That means that if we don't hack,
// grids above that cell don't have a map at all. So, here's the hack: we wait
// for this CAP request to come, and we inject the map blocks at this point.
// In a normal scenario, this request simply sends back the MapLayer (the blue color).
// In the hacked scenario, it also sends the map blocks via UDP.
//
// 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is
// a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
m_scene.TryGetScenePresence(agentID, out avatarPresence);
if (avatarPresence != null)
if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY >= 4096)
{
bool lookup = false;
ScenePresence avatarPresence = null;
lock (cachedMapBlocks)
m_scene.TryGetScenePresence(agentID, out avatarPresence);
if (avatarPresence != null)
{
if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
{
List<MapBlockData> mapBlocks;
mapBlocks = cachedMapBlocks;
avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
}
else
{
lookup = true;
}
}
if (lookup)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r);
mapBlocks.Add(block);
}
avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
bool lookup = false;
lock (cachedMapBlocks)
cachedMapBlocks = mapBlocks;
{
if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
{
List<MapBlockData> mapBlocks;
cachedTime = Util.UnixTimeSinceEpoch();
mapBlocks = cachedMapBlocks;
avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
}
else
{
lookup = true;
}
}
if (lookup)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r);
mapBlocks.Add(block);
}
avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
lock (cachedMapBlocks)
cachedMapBlocks = mapBlocks;
cachedTime = Util.UnixTimeSinceEpoch();
}
}
}
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse.ToString();