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Remove the distinction between password and login key in the authentication
service. This will be done in the login service instead, it's out of scope for an authenticator
This commit is contained in:
@@ -36,29 +36,19 @@ namespace OpenSim.Services.AuthenticationService
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// or any other components that need
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// verifiable identification.
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//
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public class AuthenticationService
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public class PasswordAuthenticationService
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{
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public byte[] GetPublicKey()
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{
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return new byte[0];
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}
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public string AuthenticatePassword(UUID principalID, string password)
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public string Authenticate(UUID principalID, string password)
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{
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return String.Empty;
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}
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public byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key)
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{
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return new byte[0];
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}
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public string AuthenticateWebkey(UUID principalID, string webkey)
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{
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return String.Empty;
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}
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public byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key)
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public byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key)
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{
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return new byte[0];
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}
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@@ -0,0 +1,76 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Services.AuthenticationService
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{
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// Generic Authentication service used for identifying
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// and authenticating principals.
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// Principals may be clients acting on users' behalf,
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// or any other components that need
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// verifiable identification.
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//
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public class WebkeyAuthenticationService
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{
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public byte[] GetPublicKey()
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{
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return new byte[0];
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}
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public string Authenticate(UUID principalID, string password)
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{
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return String.Empty;
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}
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public byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key)
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{
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return new byte[0];
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}
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public bool Verify(UUID principalID, string token)
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{
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return false;
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}
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public bool VerifyEncrypted(byte[] cyphertext, byte[] key)
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{
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return false;
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}
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public bool Release(UUID principalID, string token)
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{
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return false;
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}
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public bool ReleaseEncrypted(byte[] cyphertext, byte[] key)
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{
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return false;
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}
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}
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}
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@@ -70,11 +70,8 @@ namespace OpenSim.Services.Interfaces
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// the public key of the peer, which the connector must have
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// obtained using a remote GetPublicKey call.
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//
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string AuthenticatePassword(UUID principalID, string password);
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byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key);
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string AuthenticateWebkey(UUID principalID, string webkey);
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byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key);
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string Authenticate(UUID principalID, string password);
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byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key);
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//////////////////////////////////////////////////////
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// Verification
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