When a script has been loaded, remove it's state entry, so recompiling

doesn't pick up the old state again.
This commit is contained in:
Melanie
2009-12-21 22:05:43 +00:00
parent 51ecdf0148
commit 32904c0ce8

View File

@@ -333,6 +333,7 @@ namespace OpenSim.Region.Framework.Scenes
break;
}
}
m_part.ParentGroup.m_savedScriptState.Remove(oldID);
}
}