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Plumb the connection through from llSetVehicleFloatParam
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
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@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void SetVehicleFloatParam(float value)
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{
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if (PhysActor != null)
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{
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PhysActor.VehicleFloatParam = value;
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}
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}
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public void SetGroup(UUID groupID, IClientAPI client)
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{
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_groupID = groupID;
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