Plumb the connection through from llSetVehicleFloatParam

to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
This commit is contained in:
Charles Krinke
2008-09-28 18:36:30 +00:00
parent 95c3e0883c
commit 3397236c6c
10 changed files with 73 additions and 3 deletions

View File

@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SetVehicleFloatParam(float value)
{
if (PhysActor != null)
{
PhysActor.VehicleFloatParam = value;
}
}
public void SetGroup(UUID groupID, IClientAPI client)
{
_groupID = groupID;