Plumb the connection through from llSetVehicleFloatParam

to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
This commit is contained in:
Charles Krinke
2008-09-28 18:36:30 +00:00
parent 95c3e0883c
commit 3397236c6c
10 changed files with 73 additions and 3 deletions

View File

@@ -335,6 +335,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
set { return; }
}
public override float VehicleFloatParam
{
get { return 0f; }
set { return; }
}
public override PhysicsVector CenterOfMass
{
get { return PhysicsVector.Zero; }