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Plumb the connection through from llSetVehicleFloatParam
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
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@@ -335,6 +335,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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set { return; }
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}
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public override float VehicleFloatParam
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{
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get { return 0f; }
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set { return; }
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}
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public override PhysicsVector CenterOfMass
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{
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get { return PhysicsVector.Zero; }
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