Plumb the connection through from llSetVehicleFloatParam

to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
This commit is contained in:
Charles Krinke
2008-09-28 18:36:30 +00:00
parent 95c3e0883c
commit 3397236c6c
10 changed files with 73 additions and 3 deletions

View File

@@ -5171,7 +5171,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetVehicleFloatParam(int param, float value)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleFloatParam");
if (m_host.ParentGroup != null)
{
if (m_host.ParentGroup.RootPart != null)
{
m_host.ParentGroup.RootPart.SetVehicleFloatParam(value);
}
}
}
public void llSetVehicleVectorParam(int param, LSL_Vector vec)