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Changing the visibility test in groups service to be UUID.Zero.ToString() instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.
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@@ -246,7 +246,7 @@ namespace OpenSim.Groups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", groupID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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@@ -403,7 +403,7 @@ namespace OpenSim.Groups
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Scene aScene = m_sceneList[0];
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", GroupID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
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List<UUID> alreadySeen = new List<UUID>();
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//if (m_debugEnabled)
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