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* Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
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@@ -503,7 +503,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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int processedLength = 0;
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// libsecondlife hardcodes 1500 as the maximum data chunk size
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int maxChunkSize = 1500;
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int maxChunkSize = 1250;
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int packetNumber = 0;
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while (processedLength < req.AssetInf.Data.Length)
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