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make prims reliable to see how that effects this update path
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@@ -2085,6 +2085,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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outPacket.ObjectData[0].ID = localID;
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outPacket.ObjectData[0].FullID = objectID;
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outPacket.ObjectData[0].OwnerID = ownerID;
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outPacket.Header.Reliable = true;
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// Anything more than 255 will cause libsecondlife to barf
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if (text.Length > 255)
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