udp threads don't need to be fg

This commit is contained in:
UbitUmarov
2018-11-06 15:18:36 +00:00
parent 2f07f96686
commit 3741abab7c

View File

@@ -546,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IncomingPacketHandler,
string.Format("Incoming Packets ({0})", Scene.Name),
ThreadPriority.Normal,
false,
true,
true,
GetWatchdogIncomingAlarmData,
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
@@ -562,7 +562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutgoingPacketHandler,
string.Format("Outgoing Packets ({0})", Scene.Name),
ThreadPriority.Normal,
false,
true,
true,
GetWatchdogOutgoingAlarmData,
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);