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udp threads don't need to be fg
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@@ -546,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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IncomingPacketHandler,
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string.Format("Incoming Packets ({0})", Scene.Name),
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ThreadPriority.Normal,
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false,
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true,
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true,
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GetWatchdogIncomingAlarmData,
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Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
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@@ -562,7 +562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutgoingPacketHandler,
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string.Format("Outgoing Packets ({0})", Scene.Name),
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ThreadPriority.Normal,
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false,
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true,
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true,
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GetWatchdogOutgoingAlarmData,
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Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
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