* Fixed terrain fill command

* Added "terrain smooth" command
* Added "terrain clip" command
This commit is contained in:
Adam Frisby
2007-08-01 22:53:05 +00:00
parent 04d40b71d4
commit 38cd3bf185

View File

@@ -338,6 +338,17 @@ namespace OpenSim.Region.Terrain
case "fill":
heightmap.Fill(Convert.ToDouble(args[1]));
tainted++;
break;
case "clip":
heightmap.Clip(Convert.ToDouble(args[1]), Convert.ToDouble(args[2]));
tainted++;
break;
case "smooth":
heightmap.Smooth(Convert.ToDouble(args[1]));
tainted++;
break;
case "multiply":