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save ns using a cached response on materials
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@@ -70,6 +70,8 @@ namespace OpenSim.Region.OptionalModules.Materials
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private Queue<UUID> delayedDelete = new Queue<UUID>();
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private bool m_storeBusy;
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private static byte[] GetPutEmptyResponseBytes = osUTF8.GetASCIIBytes("<llsd><map><key>Zipped</key><binary>eNqLZgCCWAAChQC5</binary></map></llsd>");
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public void Initialise(IConfigSource source)
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{
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m_enabled = true; // default is enabled
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@@ -733,15 +735,13 @@ namespace OpenSim.Region.OptionalModules.Materials
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}
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}
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OSDMap resp = new OSDMap();
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OSDArray respArr = new OSDArray();
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resp["Zipped"] = ZCompressOSD(respArr, false);
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response.RawBuffer = OSDParser.SerializeLLSDXmlToBytes(resp);
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//m_log.Debug("[Materials]: cap request: " + request);
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//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
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//m_log.Debug("[Materials]: cap response: " + response);
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//OSDMap resp = new OSDMap();
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//OSDArray respArr = new OSDArray();
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//resp["Zipped"] = ZCompressOSD(respArr, false);
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//string tmp = OSDParser.SerializeLLSDXmlString(resp);
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//response.RawBuffer = OSDParser.SerializeLLSDXmlToBytes(resp);
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response.RawBuffer = GetPutEmptyResponseBytes;
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}
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private AssetBase MakeAsset(FaceMaterial fm, bool local)
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@@ -758,9 +758,9 @@ namespace OpenSim.Region.OptionalModules.Materials
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public void RenderMaterialsGetCap(IOSHttpRequest request, IOSHttpResponse response)
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{
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OSDMap resp = new OSDMap();
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OSDArray allOsd = new OSDArray();
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/*
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//OSDMap resp = new OSDMap();
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//OSDArray allOsd = new OSDArray();
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/*
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// this violates all idea of caching and geting things only if needed, so disabled
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int matsCount = 0;
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@@ -775,12 +775,14 @@ namespace OpenSim.Region.OptionalModules.Materials
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matsCount++;
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}
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}
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*/
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resp["Zipped"] = ZCompressOSD(allOsd, false);
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response.RawBuffer = Encoding.UTF8.GetBytes(OSDParser.SerializeLLSDXmlString(resp));
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*/
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//resp["Zipped"] = ZCompressOSD(allOsd, false);
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//string tmp = OSDParser.SerializeLLSDXmlString(resp);
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//response.RawBuffer = Encoding.UTF8.GetBytes(tmp);
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response.RawBuffer = GetPutEmptyResponseBytes;
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}
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private static string ZippedOsdBytesToString(byte[] bytes)
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{
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try
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