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Friends online notifications upon friendship now working (same sim only).
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@@ -432,6 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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GridInstantMessage im = new GridInstantMessage(client.Scene, client.AgentId, client.Name, friendID,
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(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, client.AgentId.ToString(), false, Vector3.Zero);
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friendClient.SendInstantMessage(im);
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client.SendAgentOnline(new UUID[] { friendID });
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// we're done
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return;
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}
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@@ -442,7 +443,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipApproved(region, agentID, friendID);
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client.SendAgentOnline(new UUID[] { friendID });
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}
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}
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private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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@@ -123,6 +123,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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return;
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IClientAPI client = (IClientAPI)sender;
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m_log.DebugFormat("[PRESENCE MODULE]: OnlineNotification requested by {0}", client.Name);
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PresenceInfo[] status = PresenceService.GetAgents(args.ToArray());
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@@ -131,10 +132,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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foreach (PresenceInfo pi in status)
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{
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UUID uuid = new UUID(pi.UserID);
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if (pi.Online)
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online.Add(new UUID(pi.UserID));
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{
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if (!online.Contains(uuid))
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{
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online.Add(uuid);
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if (offline.Contains(uuid))
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offline.Remove(uuid);
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}
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}
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else
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offline.Add(new UUID(pi.UserID));
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{
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if (!online.Contains(uuid) && !offline.Contains(uuid))
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offline.Add(uuid);
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}
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}
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if (online.Count > 0)
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