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ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fix rendering below 0m, like making them think z = 1m for that purpose, for example
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@@ -2170,8 +2170,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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yy += regionsizeX;
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val = heightMap[yy + xx];
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if (val < 0.0f)
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val = 0.0f; // no neg terrain as in chode
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if (val < -100.0f)
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val = -100.0f;
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_heightmap[xt + y] = val;
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if (hfmin > val)
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@@ -2279,8 +2279,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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xx++;
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val = heightMap[yy + xx];
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if (val < 0.0f)
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val = 0.0f; // no neg terrain as in chode
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if (val < -100.0f)
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val = -100.0f;
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_heightmap[yt + x] = val;
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if (hfmin > val)
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