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Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread.
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@@ -1358,8 +1358,6 @@ namespace OpenSim.Region.Framework.Scenes
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else
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PhysicsActor.SetMomentum(vel);
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}
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SendTerseUpdateToAllClients();
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}
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public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
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@@ -1391,12 +1389,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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SendTerseUpdateToAllClients();
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}
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public void StopFlying()
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{
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Vector3 pos = AbsolutePosition;
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