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* Fixes the last snag with the EventQueue. The situation where the seedcap gets lost on teleport.
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@@ -157,6 +157,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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{
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// the root of all evil
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m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
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m_log.Warn("[SEED]: " + capsBase + m_requestPath);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST",
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// capsBase + m_mapLayerPath,
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@@ -682,10 +682,12 @@ namespace OpenSim.Region.Environment.Scenes
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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avatar.Scene.RemoveCapsHandler(avatar.UUID);
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agent.child = false;
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m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false);
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Thread.Sleep(4000);
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AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
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// TODO Should construct this behind a method
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