mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
* Fixes the last snag with the EventQueue. The situation where the seedcap gets lost on teleport.
This commit is contained in:
@@ -682,10 +682,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
|
||||
agent.child = false;
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
|
||||
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
Thread.Sleep(4000);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
|
||||
Reference in New Issue
Block a user