mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 10:46:00 +08:00
Merge branch 'opensim:master' into master
This commit is contained in:
@@ -126,7 +126,8 @@ namespace OpenSim.Framework.Capabilities
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WLEnv = 0x200,
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AdvEnv = 0x400,
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PBR = 0x800,
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ViewerBenefits = 0x1000
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ViewerBenefits = 0x1000,
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TPBR = 0x2000
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}
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public CapsFlags Flags { get; set;}
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@@ -901,7 +901,8 @@ namespace OpenSim.Data.MySQL
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"covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
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"sunvectorz, loaded_creation_datetime, " +
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"loaded_creation_id, map_tile_ID, block_search, casino, " +
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"TelehubObject, parcel_tile_ID, cacheID) " +
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"TelehubObject, parcel_tile_ID, cacheID, " +
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"TerrainPBR1, TerrainPBR2, TerrainPBR3, TerrainPBR4)" +
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"values (?RegionUUID, ?BlockTerraform, " +
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"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
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"?AllowLandResell, ?AllowLandJoinDivide, " +
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@@ -918,7 +919,8 @@ namespace OpenSim.Data.MySQL
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"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
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"?loaded_creation_datetime, ?loaded_creation_id, " +
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"?map_tile_ID, ?block_search, ?casino, " +
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"?TelehubObject, ?parcel_tile_ID, ?cacheID)";
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"?TelehubObject, ?parcel_tile_ID, ?cacheID, " +
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"?TerrainPBR1, ?TerrainPBR2, ?TerrainPBR3, ?TerrainPBR4)";
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FillRegionSettingsCommand(cmd, rs);
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ExecuteNonQuery(cmd);
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@@ -1298,6 +1300,11 @@ namespace OpenSim.Data.MySQL
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if (row["cacheID"] is not DBNull)
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newSettings.CacheID = DBGuid.FromDB(row["cacheID"]);
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newSettings.TerrainPBR1 = DBGuid.FromDB(row["TerrainPBR1"]);
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newSettings.TerrainPBR2 = DBGuid.FromDB(row["TerrainPBR2"]);
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newSettings.TerrainPBR3 = DBGuid.FromDB(row["TerrainPBR3"]);
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newSettings.TerrainPBR4 = DBGuid.FromDB(row["TerrainPBR4"]);
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return newSettings;
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}
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@@ -1700,6 +1707,11 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("parcel_tile_ID", settings.ParcelImageID.ToString());
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cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject.ToString());
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cmd.Parameters.AddWithValue("cacheID", settings.CacheID.ToString());
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cmd.Parameters.AddWithValue("TerrainPBR1", settings.TerrainPBR1.ToString());
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cmd.Parameters.AddWithValue("TerrainPBR2", settings.TerrainPBR2.ToString());
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cmd.Parameters.AddWithValue("TerrainPBR3", settings.TerrainPBR3.ToString());
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cmd.Parameters.AddWithValue("TerrainPBR4", settings.TerrainPBR4.ToString());
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}
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/// <summary>
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@@ -558,4 +558,12 @@ COMMIT;
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:VERSION 65 #----- add linkset data binary storage column
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BEGIN;
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ALTER TABLE `prims` ADD COLUMN `lnkstBinData` blob default NULL;
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COMMIT;
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:VERSION 66 #----- add PBR Terrain storage column
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BEGIN;
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ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR1` varchar(36) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR2` varchar(36) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR3` varchar(36) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR4` varchar(36) NOT NULL;
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COMMIT;
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@@ -957,7 +957,8 @@ namespace OpenSim.Data.PGSQL
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,block_show_in_search = :block_show_in_search ,agent_limit = :agent_limit ,object_bonus = :object_bonus ,maturity = :maturity
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,disable_scripts = :disable_scripts ,disable_collisions = :disable_collisions ,disable_physics = :disable_physics
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,terrain_texture_1 = :terrain_texture_1 ,terrain_texture_2 = :terrain_texture_2 ,terrain_texture_3 = :terrain_texture_3
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,terrain_texture_4 = :terrain_texture_4 ,elevation_1_nw = :elevation_1_nw ,elevation_2_nw = :elevation_2_nw
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,terrain_texture_4 = :terrain_texture_4 , TerrainPBR1 = :TerrainPBR1, TerrainPBR2 = :TerrainPBR2, TerrainPBR3 = :TerrainPBR3
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,TerrainPBR4 = :TerrainPBR4, elevation_1_nw = :elevation_1_nw ,elevation_2_nw = :elevation_2_nw
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,elevation_1_ne = :elevation_1_ne ,elevation_2_ne = :elevation_2_ne ,elevation_1_se = :elevation_1_se ,elevation_2_se = :elevation_2_se
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,elevation_1_sw = :elevation_1_sw ,elevation_2_sw = :elevation_2_sw ,water_height = :water_height ,terrain_raise_limit = :terrain_raise_limit
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,terrain_lower_limit = :terrain_lower_limit ,use_estate_sun = :use_estate_sun ,fixed_sun = :fixed_sun ,sun_position = :sun_position
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@@ -1080,6 +1081,12 @@ namespace OpenSim.Data.PGSQL
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if (!(row["cacheID"] is DBNull))
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newSettings.CacheID = new UUID((Guid)row["cacheID"]);
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newSettings.TerrainPBR1 = new UUID((Guid)row["TerrainPBR1"]);
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newSettings.TerrainPBR2 = new UUID((Guid)row["TerrainPBR2"]);
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newSettings.TerrainPBR3 = new UUID((Guid)row["TerrainPBR3"]);
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newSettings.TerrainPBR4 = new UUID((Guid)row["TerrainPBR4"]);
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return newSettings;
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}
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@@ -1552,53 +1559,57 @@ namespace OpenSim.Data.PGSQL
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/// <returns></returns>
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private NpgsqlParameter[] CreateRegionSettingParameters(RegionSettings settings)
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{
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List<NpgsqlParameter> parameters = new List<NpgsqlParameter>();
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parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID));
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parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform));
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parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly));
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parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage));
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parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing));
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parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell));
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parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide));
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parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch));
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parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit));
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parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus));
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parameters.Add(_Database.CreateParameter("maturity", settings.Maturity));
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parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts));
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parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions));
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parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics));
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parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1));
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parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2));
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parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3));
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parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4));
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parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW));
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parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW));
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parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE));
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parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE));
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parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE));
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parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE));
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parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW));
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parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW));
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parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight));
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parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
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parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
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parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
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parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
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parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
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parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
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parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
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parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
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parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
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parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
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parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
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parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
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parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
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parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID));
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parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID));
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parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject));
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parameters.Add(_Database.CreateParameter("cacheID", settings.CacheID));
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List<NpgsqlParameter> parameters =
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[
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_Database.CreateParameter("regionUUID", settings.RegionUUID),
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_Database.CreateParameter("block_terraform", settings.BlockTerraform),
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_Database.CreateParameter("block_fly", settings.BlockFly),
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_Database.CreateParameter("allow_damage", settings.AllowDamage),
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_Database.CreateParameter("restrict_pushing", settings.RestrictPushing),
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_Database.CreateParameter("allow_land_resell", settings.AllowLandResell),
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_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide),
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_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch),
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_Database.CreateParameter("agent_limit", settings.AgentLimit),
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_Database.CreateParameter("object_bonus", settings.ObjectBonus),
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_Database.CreateParameter("maturity", settings.Maturity),
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_Database.CreateParameter("disable_scripts", settings.DisableScripts),
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_Database.CreateParameter("disable_collisions", settings.DisableCollisions),
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_Database.CreateParameter("disable_physics", settings.DisablePhysics),
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_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1),
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_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2),
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_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3),
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_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4),
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_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW),
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_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW),
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_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE),
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_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE),
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_Database.CreateParameter("elevation_1_se", settings.Elevation1SE),
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_Database.CreateParameter("elevation_2_se", settings.Elevation2SE),
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_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW),
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_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW),
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_Database.CreateParameter("water_height", settings.WaterHeight),
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_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit),
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_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit),
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_Database.CreateParameter("use_estate_sun", settings.UseEstateSun),
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_Database.CreateParameter("Sandbox", settings.Sandbox),
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_Database.CreateParameter("fixed_sun", settings.FixedSun),
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_Database.CreateParameter("sun_position", settings.SunPosition),
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_Database.CreateParameter("sunvectorx", settings.SunVector.X),
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_Database.CreateParameter("sunvectory", settings.SunVector.Y),
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_Database.CreateParameter("sunvectorz", settings.SunVector.Z),
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_Database.CreateParameter("covenant", settings.Covenant),
|
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_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime),
|
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_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime),
|
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_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID),
|
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_Database.CreateParameter("TerrainImageID", settings.TerrainImageID),
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_Database.CreateParameter("ParcelImageID", settings.ParcelImageID),
|
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_Database.CreateParameter("TelehubObject", settings.TelehubObject),
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_Database.CreateParameter("cacheID", settings.CacheID),
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_Database.CreateParameter("TerrainPBR1", settings.TerrainPBR1),
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_Database.CreateParameter("TerrainPBR2", settings.TerrainPBR2),
|
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_Database.CreateParameter("TerrainPBR3", settings.TerrainPBR3),
|
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_Database.CreateParameter("TerrainPBR4", settings.TerrainPBR4),
|
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];
|
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|
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return parameters.ToArray();
|
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}
|
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|
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@@ -1259,3 +1259,11 @@ COMMIT;
|
||||
BEGIN;
|
||||
ALTER TABLE "public"."prims" ADD COLUMN "lnkstBinData" bytea NULL;
|
||||
COMMIT;
|
||||
|
||||
:VERSION 54 #----- add pbr terrain storage
|
||||
BEGIN;
|
||||
ALTER TABLE regionsettings ADD COLUMN "TerrainPBR1" uuid NOT NULL;
|
||||
ALTER TABLE regionsettings ADD COLUMN "TerrainPBR2" uuid NOT NULL;
|
||||
ALTER TABLE regionsettings ADD COLUMN "TerrainPBR3" uuid NOT NULL;
|
||||
ALTER TABLE regionsettings ADD COLUMN "TerrainPBR4" uuid NOT NULL;
|
||||
COMMIT;
|
||||
|
||||
@@ -410,3 +410,12 @@ COMMIT;
|
||||
BEGIN;
|
||||
ALTER TABLE `prims` ADD COLUMN `lnkstBinData` blob default NULL;
|
||||
COMMIT;
|
||||
|
||||
|
||||
:VERSION 42 #----- add pbr terrain storage
|
||||
BEGIN;
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR1` char(36) NOT NULL;
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR2` char(36) NOT NULL;
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR3` char(36) NOT NULL;
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR4` char(36) NOT NULL;
|
||||
COMMIT;
|
||||
|
||||
@@ -1438,6 +1438,10 @@ namespace OpenSim.Data.SQLite
|
||||
createCol(regionsettings, "terrain_texture_2", typeof(String));
|
||||
createCol(regionsettings, "terrain_texture_3", typeof(String));
|
||||
createCol(regionsettings, "terrain_texture_4", typeof(String));
|
||||
createCol(regionsettings, "TerrainPBR1", typeof(String));
|
||||
createCol(regionsettings, "TerrainPBR2", typeof(String));
|
||||
createCol(regionsettings, "TerrainPBR3", typeof(String));
|
||||
createCol(regionsettings, "TerrainPBR4", typeof(String));
|
||||
createCol(regionsettings, "elevation_1_nw", typeof(Double));
|
||||
createCol(regionsettings, "elevation_2_nw", typeof(Double));
|
||||
createCol(regionsettings, "elevation_1_ne", typeof(Double));
|
||||
@@ -2010,6 +2014,11 @@ namespace OpenSim.Data.SQLite
|
||||
if (row["cacheID"] is not System.DBNull)
|
||||
newSettings.CacheID = new UUID((String)row["cacheID"]);
|
||||
|
||||
newSettings.TerrainPBR1 = new UUID((String)row["TerrainPBR1"]);
|
||||
newSettings.TerrainPBR2 = new UUID((String)row["TerrainPBR2"]);
|
||||
newSettings.TerrainPBR3 = new UUID((String)row["TerrainPBR3"]);
|
||||
newSettings.TerrainPBR4 = new UUID((String)row["TerrainPBR4"]);
|
||||
|
||||
return newSettings;
|
||||
}
|
||||
|
||||
@@ -2370,6 +2379,12 @@ namespace OpenSim.Data.SQLite
|
||||
row["block_search"] = settings.GodBlockSearch;
|
||||
row["casino"] = settings.Casino;
|
||||
row["cacheID"] = settings.CacheID;
|
||||
|
||||
row["TerrainPBR1"] = settings.TerrainPBR1.ToString();
|
||||
row["TerrainPBR2"] = settings.TerrainPBR2.ToString();
|
||||
row["TerrainPBR3"] = settings.TerrainPBR3.ToString();
|
||||
row["TerrainPBR4"] = settings.TerrainPBR4.ToString();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenSim.Framework
|
||||
public const float MinWaterHeight = 0;
|
||||
public const float MaxWaterHeight = 8000f;
|
||||
|
||||
public const int MaxTextureResolution = 1024;
|
||||
public const int MaxTextureResolution = 2048;
|
||||
|
||||
public static readonly string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; //plywood
|
||||
public static readonly UUID DefaultTextureID = new UUID(DefaultTexture);
|
||||
|
||||
@@ -598,6 +598,18 @@ namespace OpenSim.Framework
|
||||
public int Price;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ViewerFlags:uint
|
||||
{
|
||||
SentSeeds = 0x1000,
|
||||
ObjectAnim = 0x2000,
|
||||
WLEnv = 0x4000,
|
||||
AdvEnv = 0x8000,
|
||||
PBR = 0x10000,
|
||||
TPBR = 0x20000,
|
||||
SentTPBR = 0x40000,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the fields that have been changed when sending a prim or
|
||||
/// avatar update
|
||||
@@ -671,6 +683,8 @@ namespace OpenSim.Framework
|
||||
|
||||
ulong ActiveGroupPowers { get; set;}
|
||||
|
||||
ViewerFlags ViewerFlags { get;}
|
||||
|
||||
Dictionary<UUID, ulong> GetGroupPowers();
|
||||
|
||||
void SetGroupPowers(Dictionary<UUID, ulong> powers);
|
||||
|
||||
@@ -116,6 +116,12 @@ namespace OpenSim.Framework
|
||||
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new("179cdabd-398a-9b6b-1391-4dc333ba321f");
|
||||
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new("beb169c7-11ea-fff2-efe5-0f24dc881df2");
|
||||
|
||||
public static readonly UUID DEFAULT_TERRAIN_PBR_1 = new("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
||||
public static readonly UUID DEFAULT_TERRAIN_PBR_2 = new("abb783e6-3e93-26c0-248a-247666855da3");
|
||||
public static readonly UUID DEFAULT_TERRAIN_PBR_3 = new("179cdabd-398a-9b6b-1391-4dc333ba321f");
|
||||
public static readonly UUID DEFAULT_TERRAIN_PBR_4 = new("beb169c7-11ea-fff2-efe5-0f24dc881df2");
|
||||
|
||||
|
||||
public void Save()
|
||||
{
|
||||
OnSave?.Invoke(this);
|
||||
@@ -226,13 +232,7 @@ namespace OpenSim.Framework
|
||||
public UUID TerrainTexture1
|
||||
{
|
||||
get { return m_TerrainTexture1; }
|
||||
set
|
||||
{
|
||||
if (value.IsZero())
|
||||
m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1;
|
||||
else
|
||||
m_TerrainTexture1 = value;
|
||||
}
|
||||
set { m_TerrainTexture1 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_1 : value; }
|
||||
}
|
||||
|
||||
private UUID m_TerrainTexture2 = UUID.Zero;
|
||||
@@ -240,13 +240,7 @@ namespace OpenSim.Framework
|
||||
public UUID TerrainTexture2
|
||||
{
|
||||
get { return m_TerrainTexture2; }
|
||||
set
|
||||
{
|
||||
if (value.IsZero())
|
||||
m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2;
|
||||
else
|
||||
m_TerrainTexture2 = value;
|
||||
}
|
||||
set { m_TerrainTexture2 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_2 : value; }
|
||||
}
|
||||
|
||||
private UUID m_TerrainTexture3 = UUID.Zero;
|
||||
@@ -254,13 +248,7 @@ namespace OpenSim.Framework
|
||||
public UUID TerrainTexture3
|
||||
{
|
||||
get { return m_TerrainTexture3; }
|
||||
set
|
||||
{
|
||||
if (value.IsZero())
|
||||
m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3;
|
||||
else
|
||||
m_TerrainTexture3 = value;
|
||||
}
|
||||
set { m_TerrainTexture3 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_3 : value; }
|
||||
}
|
||||
|
||||
private UUID m_TerrainTexture4 = UUID.Zero;
|
||||
@@ -268,15 +256,38 @@ namespace OpenSim.Framework
|
||||
public UUID TerrainTexture4
|
||||
{
|
||||
get { return m_TerrainTexture4; }
|
||||
set
|
||||
{
|
||||
if (value.IsZero())
|
||||
m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4;
|
||||
else
|
||||
m_TerrainTexture4 = value;
|
||||
}
|
||||
set { m_TerrainTexture4 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_4 : value; }
|
||||
}
|
||||
|
||||
private UUID m_TerrainPBR1 = UUID.Zero;
|
||||
public UUID TerrainPBR1
|
||||
{
|
||||
get { return m_TerrainPBR1; }
|
||||
set { m_TerrainPBR1 = value.IsZero() ? DEFAULT_TERRAIN_PBR_1 : value; }
|
||||
}
|
||||
|
||||
private UUID m_TerrainPBR2 = UUID.Zero;
|
||||
public UUID TerrainPBR2
|
||||
{
|
||||
get { return m_TerrainPBR2; }
|
||||
set { m_TerrainPBR2 = value.IsZero() ? DEFAULT_TERRAIN_PBR_2 : value; }
|
||||
}
|
||||
|
||||
private UUID m_TerrainPBR3 = UUID.Zero;
|
||||
public UUID TerrainPBR3
|
||||
{
|
||||
get { return m_TerrainPBR3; }
|
||||
set { m_TerrainPBR3 = value.IsZero() ? DEFAULT_TERRAIN_PBR_3 : value; }
|
||||
}
|
||||
private UUID m_TerrainPBR4 = UUID.Zero;
|
||||
|
||||
public UUID TerrainPBR4
|
||||
{
|
||||
get { return m_TerrainPBR4; }
|
||||
set { m_TerrainPBR4 = value.IsZero() ? DEFAULT_TERRAIN_PBR_4 : value; }
|
||||
}
|
||||
|
||||
|
||||
private double m_Elevation1NW = 10;
|
||||
public double Elevation1NW
|
||||
{
|
||||
|
||||
@@ -140,6 +140,18 @@ namespace OpenSim.Framework.Serialization.External
|
||||
case "Texture4":
|
||||
settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "PBR1":
|
||||
settings.TerrainPBR1 = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "PBR2":
|
||||
settings.TerrainPBR2 = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "PBR3":
|
||||
settings.TerrainPBR3 = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "PBR4":
|
||||
settings.TerrainPBR3 = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "ElevationLowSW":
|
||||
settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
|
||||
break;
|
||||
@@ -301,6 +313,10 @@ namespace OpenSim.Framework.Serialization.External
|
||||
xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
|
||||
xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
|
||||
xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
|
||||
xtw.WriteElementString("PBR1", settings.TerrainPBR1.ToString());
|
||||
xtw.WriteElementString("PBR2", settings.TerrainPBR2.ToString());
|
||||
xtw.WriteElementString("PBR3", settings.TerrainPBR3.ToString());
|
||||
xtw.WriteElementString("PBR4", settings.TerrainPBR4.ToString());
|
||||
xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
|
||||
xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
|
||||
xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
|
||||
|
||||
@@ -350,9 +350,21 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
case "SEED":
|
||||
continue;
|
||||
case "ViewerBenefits": // this may need a proper cap but not currently
|
||||
case "ViewerBenefits":
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.ViewerBenefits;
|
||||
continue;
|
||||
case "VTPBR":
|
||||
if (m_Scene.RegionInfo.RegionSizeX == Constants.RegionSize &&
|
||||
m_Scene.RegionInfo.RegionSizeY == Constants.RegionSize )
|
||||
{
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.PBR | Caps.CapsFlags.TPBR;
|
||||
}
|
||||
else
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.PBR;
|
||||
continue;
|
||||
case "VETPBR":
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.PBR | Caps.CapsFlags.TPBR;
|
||||
continue;
|
||||
case "ObjectAnimation":
|
||||
m_HostCapsObj.Flags |= Caps.CapsFlags.ObjectAnim;
|
||||
break;
|
||||
@@ -370,7 +382,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
}
|
||||
validCaps.Add(cstr);
|
||||
}
|
||||
|
||||
|
||||
osUTF8 sb = LLSDxmlEncode2.Start();
|
||||
LLSDxmlEncode2.AddMap(sb);
|
||||
m_HostCapsObj.GetCapsDetailsLLSDxml(validCaps, sb);
|
||||
|
||||
@@ -158,11 +158,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_features["MeshUploadEnabled"] = true;
|
||||
m_features["MeshXferEnabled"] = true;
|
||||
|
||||
/*
|
||||
m_features["MirrorsEnabled"] = false;
|
||||
m_features["PBRMaterialSwatchEnabled"] = false;
|
||||
m_features["PBRTerrainEnabled"] = false;
|
||||
*/
|
||||
m_features["MirrorsEnabled"] = true;
|
||||
|
||||
m_features["PhysicsMaterialsEnabled"] = true;
|
||||
|
||||
@@ -196,7 +192,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
new SimpleStreamHandler("/" + UUID.Random(),
|
||||
delegate (IOSHttpRequest request, IOSHttpResponse response)
|
||||
{
|
||||
HandleSimulatorFeaturesRequest(request, response, agentID);
|
||||
HandleSimulatorFeaturesRequest(request, response, caps);
|
||||
}));
|
||||
|
||||
if (m_doScriptSyntax && !m_scriptSyntaxID.IsZero() && m_scriptSyntaxXML != null)
|
||||
@@ -276,7 +272,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
return (OSDMap)copy;
|
||||
}
|
||||
|
||||
private void HandleSimulatorFeaturesRequest(IOSHttpRequest request, IOSHttpResponse response, UUID agentID)
|
||||
private void HandleSimulatorFeaturesRequest(IOSHttpRequest request, IOSHttpResponse response, Caps caps)
|
||||
{
|
||||
// m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request");
|
||||
|
||||
@@ -286,24 +282,20 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
ScenePresence sp = m_scene.GetScenePresence(agentID);
|
||||
if (sp == null)
|
||||
{
|
||||
response.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
|
||||
response.AddHeader("Retry-After", "5");
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
OSDMap copy = DeepCopy();
|
||||
|
||||
if ((caps.Flags & Caps.CapsFlags.TPBR) != 0)
|
||||
{
|
||||
copy["PBRMaterialSwatchEnabled"] = true;
|
||||
copy["PBRTerrainEnabled"] = true;
|
||||
}
|
||||
|
||||
// Let's add the agentID to the destination guide, if it is expecting that.
|
||||
if(copy.TryGetValue("OpenSimExtras", out OSD oe))
|
||||
{
|
||||
if(((OSDMap)oe).TryGetValue("destination-guide-url", out OSD dgl))
|
||||
{
|
||||
((OSDMap)oe)["destination-guide-url"] = Replace(dgl.AsString(), "[USERID]", agentID.ToString());
|
||||
((OSDMap)oe)["destination-guide-url"] = Replace(dgl.AsString(), "[USERID]", caps.AgentID.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,7 +304,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
foreach(SimulatorFeaturesRequestDelegate sd in OnSimulatorFeaturesRequest.GetInvocationList())
|
||||
try
|
||||
{
|
||||
sd?.Invoke(agentID, ref copy);
|
||||
sd?.Invoke(caps.AgentID, ref copy);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
@@ -341,8 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private readonly Prioritizer m_prioritizer;
|
||||
private bool m_disableFacelights;
|
||||
|
||||
// needs optimization
|
||||
private HashSet<SceneObjectGroup> GroupsInView = new();
|
||||
private HashSet<SceneObjectGroup> GroupsInView = [];
|
||||
#pragma warning disable 0414
|
||||
private bool m_VelocityInterpolate;
|
||||
#pragma warning restore 0414
|
||||
@@ -350,6 +349,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private bool m_SupportObjectAnimations;
|
||||
private bool m_SupportPBR;
|
||||
public bool SupportTerrainPBR { get; private set; }
|
||||
public ViewerFlags ViewerFlags { get; private set; }
|
||||
|
||||
/// <value>
|
||||
/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
|
||||
@@ -877,6 +878,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
public void SendRegionHandshake()
|
||||
{
|
||||
GetViewerCaps(); // make sure this is up to date
|
||||
|
||||
RegionInfo regionInfo = m_scene.RegionInfo;
|
||||
RegionSettings regionSettings = regionInfo.RegionSettings;
|
||||
EstateSettings es = regionInfo.EstateSettings;
|
||||
@@ -915,14 +918,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// this seem now obsolete, sending zero uuids
|
||||
// we should send the basic low resolution default ?
|
||||
zc.AddZeros(16 * 4);
|
||||
//TerrainDetail0
|
||||
zc.AddUUID(regionSettings.TerrainTexture1);
|
||||
//TerrainDetail1
|
||||
zc.AddUUID(regionSettings.TerrainTexture2);
|
||||
//TerrainDetail2
|
||||
zc.AddUUID(regionSettings.TerrainTexture3);
|
||||
//TerrainDetail3
|
||||
zc.AddUUID(regionSettings.TerrainTexture4);
|
||||
if(SupportTerrainPBR)
|
||||
{
|
||||
//TerrainDetail0
|
||||
zc.AddUUID(regionSettings.TerrainPBR1);
|
||||
//TerrainDetail1
|
||||
zc.AddUUID(regionSettings.TerrainPBR2);
|
||||
//TerrainDetail2
|
||||
zc.AddUUID(regionSettings.TerrainPBR3);
|
||||
//TerrainDetail3
|
||||
zc.AddUUID(regionSettings.TerrainPBR4);
|
||||
ViewerFlags |= ViewerFlags.SentTPBR;
|
||||
}
|
||||
else
|
||||
{
|
||||
//TerrainDetail0
|
||||
zc.AddUUID(regionSettings.TerrainTexture1);
|
||||
//TerrainDetail1
|
||||
zc.AddUUID(regionSettings.TerrainTexture2);
|
||||
//TerrainDetail2
|
||||
zc.AddUUID(regionSettings.TerrainTexture3);
|
||||
//TerrainDetail3
|
||||
zc.AddUUID(regionSettings.TerrainTexture4);
|
||||
}
|
||||
//TerrainStartHeight00
|
||||
zc.AddFloat((float)regionSettings.Elevation1SW);
|
||||
//TerrainStartHeight01
|
||||
@@ -13435,21 +13453,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if(cap != null)
|
||||
{
|
||||
if((cap.Flags & Caps.CapsFlags.SentSeeds) != 0)
|
||||
ret |= 0x1000;
|
||||
ret |= (uint)ViewerFlags.SentSeeds;
|
||||
if ((cap.Flags & Caps.CapsFlags.ObjectAnim) != 0)
|
||||
{
|
||||
m_SupportObjectAnimations = true;
|
||||
ret |= 0x2000;
|
||||
ret |= (uint)ViewerFlags.ObjectAnim;
|
||||
}
|
||||
if ((cap.Flags & Caps.CapsFlags.WLEnv) != 0)
|
||||
ret |= 0x4000;
|
||||
ret |= (uint)ViewerFlags.WLEnv;
|
||||
if ((cap.Flags & Caps.CapsFlags.AdvEnv) != 0)
|
||||
ret |= 0x8000;
|
||||
ret |= (uint)ViewerFlags.AdvEnv;
|
||||
if ((cap.Flags & Caps.CapsFlags.PBR) != 0)
|
||||
{
|
||||
ret |= (uint)ViewerFlags.PBR;
|
||||
m_SupportPBR = true;
|
||||
}
|
||||
if ((cap.Flags & Caps.CapsFlags.TPBR) != 0)
|
||||
{
|
||||
ret |= (uint)ViewerFlags.TPBR;
|
||||
SupportTerrainPBR = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ViewerFlags = (ViewerFlags)ret;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1164,6 +1164,12 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture2, (sbyte)AssetType.Texture);
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture3, (sbyte)AssetType.Texture);
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture4, (sbyte)AssetType.Texture);
|
||||
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR1, (sbyte)AssetType.Texture);
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR2, (sbyte)AssetType.Texture);
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR3, (sbyte)AssetType.Texture);
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR4, (sbyte)AssetType.Texture);
|
||||
|
||||
gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainImageID, (sbyte)AssetType.Texture);
|
||||
|
||||
s.RegionEnvironment?.GatherAssets(gatheredids);
|
||||
|
||||
@@ -1119,6 +1119,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
currentRegionSettings.TerrainTexture2 = loadedRegionSettings.TerrainTexture2;
|
||||
currentRegionSettings.TerrainTexture3 = loadedRegionSettings.TerrainTexture3;
|
||||
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
|
||||
currentRegionSettings.TerrainPBR1 = loadedRegionSettings.TerrainPBR1;
|
||||
currentRegionSettings.TerrainPBR2 = loadedRegionSettings.TerrainPBR2;
|
||||
currentRegionSettings.TerrainPBR3 = loadedRegionSettings.TerrainPBR3;
|
||||
currentRegionSettings.TerrainPBR4 = loadedRegionSettings.TerrainPBR4;
|
||||
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
|
||||
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
|
||||
currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
|
||||
|
||||
@@ -320,7 +320,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
|
||||
assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
|
||||
|
||||
if(scene.RegionEnvironment != null)
|
||||
if (regionSettings.TerrainPBR1 != RegionSettings.DEFAULT_TERRAIN_PBR_1)
|
||||
assetUuids[regionSettings.TerrainPBR1] = (sbyte)AssetType.Texture; // it can be both tex or material
|
||||
|
||||
if (regionSettings.TerrainPBR2 != RegionSettings.DEFAULT_TERRAIN_PBR_2)
|
||||
assetUuids[regionSettings.TerrainPBR2] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainPBR3 != RegionSettings.DEFAULT_TERRAIN_PBR_3)
|
||||
assetUuids[regionSettings.TerrainPBR3] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainPBR4 != RegionSettings.DEFAULT_TERRAIN_PBR_4)
|
||||
assetUuids[regionSettings.TerrainPBR4] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (scene.RegionEnvironment != null)
|
||||
scene.RegionEnvironment.GatherAssets(assetUuids);
|
||||
|
||||
List<ILandObject> landObjects = scene.LandChannel.AllParcels();
|
||||
|
||||
@@ -68,6 +68,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
" that coordinate.",
|
||||
consoleSetTerrainTexture);
|
||||
|
||||
m_module.Scene.AddCommand("Regions", m_module, "set terrain pbr",
|
||||
"set terrain pbr <number> <uuid> [<x>] [<y>]",
|
||||
"Sets the pbr <number> to <uuid>, if <x> or <y> are specified, it will only " +
|
||||
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
|
||||
" that coordinate.",
|
||||
consoleSetTerrainPBR);
|
||||
|
||||
m_module.Scene.AddCommand("Regions", m_module, "set terrain heights",
|
||||
"set terrain heights <corner> <min> <max> [<x>] [<y>]",
|
||||
"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
|
||||
@@ -127,6 +134,44 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
}
|
||||
}
|
||||
}
|
||||
protected void consoleSetTerrainPBR(string module, string[] args)
|
||||
{
|
||||
string num = args[3];
|
||||
string uuid = args[4];
|
||||
int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
|
||||
int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
|
||||
|
||||
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
|
||||
{
|
||||
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
|
||||
{
|
||||
int corner = int.Parse(num);
|
||||
UUID texture = UUID.Parse(uuid);
|
||||
|
||||
m_log.Debug($"[ESTATEMODULE]: Setting terrain PBR asset for {m_module.Scene.RegionInfo.RegionName} to {texture}");
|
||||
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
m_module.Scene.RegionInfo.RegionSettings.TerrainPBR4 = texture;
|
||||
break;
|
||||
}
|
||||
|
||||
m_module.Scene.RegionInfo.RegionSettings.Save();
|
||||
m_module.TriggerRegionInfoChange();
|
||||
m_module.sendRegionHandshakeToAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
protected void consoleSetWaterHeight(string module, string[] args)
|
||||
{
|
||||
string heightstring = args[3];
|
||||
|
||||
@@ -541,22 +541,45 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
if (texture.IsZero())
|
||||
return;
|
||||
|
||||
switch (level)
|
||||
if((remoteClient.ViewerFlags & ViewerFlags.TPBR) != 0)
|
||||
{
|
||||
case 0:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
Scene.RegionInfo.RegionSettings.TerrainPBR4 = texture;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
|
||||
break;
|
||||
case 1:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
|
||||
break;
|
||||
case 2:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
|
||||
break;
|
||||
case 3:
|
||||
Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Scene.RegionInfo.RegionSettings.Save();
|
||||
|
||||
@@ -856,6 +856,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
updatedTerrainTextures = true;
|
||||
}
|
||||
|
||||
if (rs.TerrainPBR1.IsZero())
|
||||
rs.TerrainPBR1 = RegionSettings.DEFAULT_TERRAIN_PBR_1;
|
||||
if (rs.TerrainPBR2.IsZero())
|
||||
rs.TerrainPBR2 = RegionSettings.DEFAULT_TERRAIN_PBR_2;
|
||||
if (rs.TerrainPBR3.IsZero())
|
||||
rs.TerrainPBR3 = RegionSettings.DEFAULT_TERRAIN_PBR_3;
|
||||
if (rs.TerrainPBR4.IsZero())
|
||||
rs.TerrainPBR4 = RegionSettings.DEFAULT_TERRAIN_PBR_4;
|
||||
|
||||
if (updatedTerrainTextures)
|
||||
rs.Save();
|
||||
|
||||
|
||||
@@ -3998,7 +3998,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return;
|
||||
|
||||
uint flags = ControllingClient.GetViewerCaps();
|
||||
if ((flags & 0x1000) == 0) // wait for seeds sending
|
||||
if ((flags & (uint)ViewerFlags.SentSeeds) == 0) // wait for seeds sending
|
||||
return;
|
||||
|
||||
// give some extra time to make sure viewers did process seeds
|
||||
@@ -4058,6 +4058,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_agentTransfer?.CloseOldChildAgents(this);
|
||||
}
|
||||
|
||||
uint flags = ControllingClient.GetViewerCaps();
|
||||
if ((flags & (uint)(ViewerFlags.TPBR | ViewerFlags.SentTPBR)) == (uint)ViewerFlags.TPBR)
|
||||
ControllingClient.SendRegionHandshake();
|
||||
|
||||
m_log.DebugFormat("[SCENE PRESENCE({0})]: SendInitialData for {1}", m_scene.RegionInfo.RegionName, UUID);
|
||||
if (m_teleportFlags <= 0)
|
||||
{
|
||||
|
||||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
private UUID m_agentID = UUID.Random();
|
||||
|
||||
public ISceneAgent SceneAgent { get; set; }
|
||||
public ViewerFlags ViewerFlags { get; private set; } = 0;
|
||||
|
||||
public int PingTimeMS { get { return 0; } }
|
||||
|
||||
|
||||
@@ -57,6 +57,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
/// </summary>
|
||||
public event ChatToNPC OnChatToNPC;
|
||||
|
||||
public ViewerFlags ViewerFlags { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the NPC receives an instant message.
|
||||
/// </summary>
|
||||
|
||||
@@ -6629,6 +6629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
public LSL_Vector osTemperature2sRGB(LSL_Float dtemp)
|
||||
{
|
||||
//aproximate fit to http://www.vendian.org/mncharity/dir3/blackbody/ 10degree D65 tables
|
||||
float temp = (float)dtemp.value;
|
||||
if (temp <= 1000f)
|
||||
return new LSL_Vector(1.0, 0.0401, 0);
|
||||
|
||||
@@ -731,8 +731,8 @@ namespace OpenSim.Services.LLLoginService
|
||||
else
|
||||
{
|
||||
position = pinfo.LastPosition;
|
||||
position.X = Util.Clamp(position.X, 0.5f, region.RegionSizeX - 0.5f);
|
||||
position.Y = Util.Clamp(position.Y, 0.5f, region.RegionSizeY - 0.5f);
|
||||
position.X = Math.Clamp(position.X, 0.5f, region.RegionSizeX - 0.5f);
|
||||
position.Y = Math.Clamp(position.Y, 0.5f, region.RegionSizeY - 0.5f);
|
||||
lookAt = pinfo.LastLookAt;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user