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Part 2 of see_into_this_sim_from_neighbor configuration option removal
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@@ -84,18 +84,15 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_pendingObjects == null)
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{
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if (!m_presence.IsChildAgent)
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{
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m_pendingObjects = new Queue<SceneObjectGroup>();
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m_pendingObjects = new Queue<SceneObjectGroup>();
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lock (m_pendingObjects)
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lock (m_pendingObjects)
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{
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EntityBase[] entities = m_presence.Scene.Entities.GetEntities();
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foreach (EntityBase e in entities)
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{
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EntityBase[] entities = m_presence.Scene.Entities.GetEntities();
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foreach (EntityBase e in entities)
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{
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if (e != null && e is SceneObjectGroup)
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m_pendingObjects.Enqueue((SceneObjectGroup)e);
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}
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if (e != null && e is SceneObjectGroup)
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m_pendingObjects.Enqueue((SceneObjectGroup)e);
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}
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}
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}
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