refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart

This commit is contained in:
SignpostMarv
2012-10-06 22:40:26 +01:00
committed by Justin Clark-Casey (justincc)
parent e5df8cafb8
commit 3d8f59aac3

View File

@@ -185,6 +185,11 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
return;
StopSound(m_host);
}
private static void StopSound(SceneObjectPart m_host)
{
m_host.AdjustSoundGain(0);
// Xantor 20080528: Clear prim data of sound instead
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
@@ -253,7 +258,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
if (m_host.Sound != UUID.Zero)
StopSound(objectID);
StopSound(m_host);
m_host.Sound = soundID;
m_host.SoundGain = volume;