initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc

This commit is contained in:
UbitUmarov
2012-03-13 17:56:32 +00:00
parent ebcd4910a2
commit 3de3b9e63c
7 changed files with 281 additions and 22 deletions

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@@ -0,0 +1,50 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
public enum PhysShapeType : byte
{
prim = 0,
none = 1,
convex = 2,
invalid = 255 // use to mark invalid data in ExtraPhysicsData
}
public struct ExtraPhysicsData
{
public float Density;
public float GravitationModifier;
public float Friction;
public float Bounce;
public PhysShapeType PhysShapeType;
}
}

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@@ -124,7 +124,7 @@ namespace OpenSim.Framework
public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom,ExtraPhysicsData PhysData, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);

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@@ -7006,10 +7006,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// 46,47,48 are special positions within the packet
// This may change so perhaps we need a better way
// of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
bool UsePhysics = (data[46] != 0) ? true : false;
bool IsTemporary = (data[47] != 0) ? true : false;
bool IsPhantom = (data[48] != 0) ? true : false;
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
/*
bool UsePhysics = (data[46] != 0) ? true : false;
bool IsTemporary = (data[47] != 0) ? true : false;
bool IsPhantom = (data[48] != 0) ? true : false;
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
*/
bool UsePhysics = flags.AgentData.UsePhysics;
bool IsPhantom = flags.AgentData.IsPhantom;
bool IsTemporary = flags.AgentData.IsTemporary;
ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
ExtraPhysicsData physdata = new ExtraPhysicsData();
if (blocks == null || blocks.Length == 0)
{
physdata.PhysShapeType = PhysShapeType.invalid;
}
else
{
ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
physdata.Bounce = phsblock.Restitution;
physdata.Density = phsblock.Density;
physdata.Friction = phsblock.Friction;
}
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
}
return true;
}

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@@ -0,0 +1,95 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes
{
public static class SOPMaterialData
{
public enum SopMaterial : int // redundante and not in use for now
{
Stone = 0,
Metal = 1,
Glass = 2,
Wood = 3,
Flesh = 4,
Plastic = 5,
Rubber = 6,
light = 7 // compatibility with old viewers
}
private struct MaterialData
{
public float friction;
public float bounce;
public MaterialData(float f, float b)
{
friction = f;
bounce = b;
}
}
private static MaterialData[] m_materialdata = {
new MaterialData(0.8f,0.4f), // Stone
new MaterialData(0.3f,0.4f), // Metal
new MaterialData(0.2f,0.7f), // Glass
new MaterialData(0.6f,0.5f), // Wood
new MaterialData(0.9f,0.3f), // Flesh
new MaterialData(0.4f,0.7f), // Plastic
new MaterialData(0.9f,0.95f), // Rubber
new MaterialData(0.0f,0.0f) // light ??
};
public static Material MaxMaterial
{
get { return (Material)(m_materialdata.Length - 1); }
}
public static float friction(Material material)
{
int indx = (int)material;
if (indx < m_materialdata.Length)
return (m_materialdata[indx].friction);
else
return 0;
}
public static float bounce(Material material)
{
int indx = (int)material;
if (indx < m_materialdata.Length)
return (m_materialdata[indx].bounce);
else
return 0;
}
}
}

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@@ -4882,7 +4882,7 @@ Environment.Exit(1);
private void CheckHeartbeat()
{
if (m_firstHeartbeat)
// if (m_firstHeartbeat)
return;
if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000)

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@@ -1536,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="SetPhantom"></param>
/// <param name="remoteClient"></param>
protected internal void UpdatePrimFlags(
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient)
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@@ -1544,7 +1544,14 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
{
// VolumeDetect can't be set via UI and will always be off when a change is made there
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
if (PhysData.PhysShapeType == PhysShapeType.invalid)
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
else
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null)
part.UpdateExtraPhysics(PhysData);
}
}
}
}

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@@ -295,7 +295,13 @@ namespace OpenSim.Region.Framework.Scenes
protected float m_buoyancy = 0.0f;
protected Vector3 m_force;
protected Vector3 m_torque;
protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
protected float m_density = 1000.0f; // in kg/m^3
protected float m_gravitymod = 1.0f;
protected float m_friction = 0.6f; // wood
protected float m_bounce = 0.5f; // wood
/// <summary>
/// Stores media texture data
/// </summary>
@@ -556,19 +562,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public byte Material
{
get { return (byte) m_material; }
set
{
m_material = (Material)value;
if (PhysActor != null)
{
PhysActor.SetMaterial((int)value);
}
}
}
public bool PassTouches
{
get { return m_passTouches; }
@@ -1377,6 +1370,87 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public byte Material
{
get { return (byte)m_material; }
set
{
if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
{
m_material = (Material)value;
m_friction = SOPMaterialData.friction(m_material);
m_bounce = SOPMaterialData.bounce(m_material);
if (PhysActor != null)
{
PhysActor.SetMaterial((int)value);
}
}
}
}
public byte PhysicsShapeType
{
get { return m_physicsShapeType; }
set
{
if (value < 0 || value >= (byte)PhysShapeType.convex)
value = (byte)PhysShapeType.prim; //convex not supported ?
else if (value == (byte)PhysShapeType.none)
{
if (ParentGroup == null || ParentGroup.RootPart == this)
value = (byte)PhysShapeType.prim;
}
m_physicsShapeType = value;
}
}
public float Density // in kg/m^3
{
get { return m_density; }
set
{
if (value >=1 && value <= 22587.0)
{
m_density = value;
}
}
}
public float GravityModifier
{
get { return m_gravitymod; }
set
{ if( value >= -1 && value <=28.0f)
m_gravitymod = value;
}
}
public float Friction
{
get { return m_friction; }
set
{
if (value >= 0 && value <= 255.0f)
{
m_friction = value;
}
}
}
public float Bounciness
{
get { return m_bounce; }
set
{
if (value >= 0 && value <= 1.0f)
{
m_bounce = value;
}
}
}
#endregion Public Properties with only Get
private uint ApplyMask(uint val, bool set, uint mask)
@@ -4334,6 +4408,18 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void UpdateExtraPhysics(ExtraPhysicsData physdata)
{
if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
return;
PhysicsShapeType = (byte)physdata.PhysShapeType;
Density = physdata.Density;
GravityModifier = physdata.GravitationModifier;
Friction = physdata.Friction;
Bounciness = physdata.Bounce;
}
/// <summary>
/// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
/// </summary>