If a connecting scene presence is replacing an existing scene presence then bypass close checks.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-08-24 22:38:07 +01:00
parent fa13a6a8da
commit 3edfa585ec

View File

@@ -3529,7 +3529,7 @@ namespace OpenSim.Region.Framework.Scenes
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
sp.Name, sp.UUID, RegionInfo.RegionName);
sp.ControllingClient.Close();
sp.ControllingClient.Close(true);
sp = null;
}