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If a connecting scene presence is replacing an existing scene presence then bypass close checks.
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@@ -3529,7 +3529,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
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sp.Name, sp.UUID, RegionInfo.RegionName);
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sp.ControllingClient.Close();
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sp.ControllingClient.Close(true);
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sp = null;
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}
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