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even less kills on tps
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@@ -5966,7 +5966,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void HasMovedAway()
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{
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List<ScenePresence> allpresences = m_scene.GetScenePresences();
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foreach (ScenePresence p in allpresences)
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/* foreach (ScenePresence p in allpresences)
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{
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if (p == this)
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continue;
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@@ -5974,6 +5974,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!p.IsChildAgent)
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p.SendKillTo(this);
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}
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*/
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
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}
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