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add to databases a table to store baked terrain.
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@@ -133,6 +133,7 @@ namespace OpenSim.Data.Null
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}
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Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
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Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>();
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public void StoreTerrain(TerrainData ter, UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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@@ -140,6 +141,13 @@ namespace OpenSim.Data.Null
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m_terrains.Add(regionID, ter);
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}
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public void StoreBakedTerrain(TerrainData ter, UUID regionID)
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{
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if (m_bakedterrains.ContainsKey(regionID))
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m_bakedterrains.Remove(regionID);
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m_bakedterrains.Add(regionID, ter);
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}
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// Legacy. Just don't do this.
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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