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add to databases a table to store baked terrain.
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@@ -827,7 +827,7 @@ namespace OpenSim.Data.SQLite
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}
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/// <summary>
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/// Store a terrain revision in region storage
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/// Store a terrain in region storage
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/// </summary>
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/// <param name="ter">terrain heightfield</param>
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/// <param name="regionID">region UUID</param>
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@@ -851,7 +851,44 @@ namespace OpenSim.Data.SQLite
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Array terrainDBblob;
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terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
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m_log.DebugFormat("{0} Storing terrain revision r {1}", LogHeader, terrainDBRevision);
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m_log.DebugFormat("{0} Storing terrain format {1}", LogHeader, terrainDBRevision);
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using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":Revision", terrainDBRevision));
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cmd.Parameters.Add(new SqliteParameter(":Heightfield", terrainDBblob));
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cmd.ExecuteNonQuery();
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}
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}
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}
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/// <summary>
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/// Store baked terrain in region storage
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/// </summary>
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/// <param name="ter">terrain heightfield</param>
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/// <param name="regionID">region UUID</param>
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public void StoreBakedTerrain(TerrainData terrData, UUID regionID)
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{
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lock (ds)
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{
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using (
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SqliteCommand cmd = new SqliteCommand("delete from bakedterrain where RegionUUID=:RegionUUID", m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
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cmd.ExecuteNonQuery();
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}
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// the following is an work around for .NET. The perf
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// issues associated with it aren't as bad as you think.
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String sql = "insert into bakedterrain(RegionUUID, Revision, Heightfield)" +
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" values(:RegionUUID, :Revision, :Heightfield)";
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int terrainDBRevision;
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Array terrainDBblob;
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terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
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m_log.DebugFormat("{0} Storing bakedterrain format {1}", LogHeader, terrainDBRevision);
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using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
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{
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@@ -1354,7 +1391,7 @@ namespace OpenSim.Data.SQLite
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createCol(land, "Name", typeof(String));
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createCol(land, "Desc", typeof(String));
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createCol(land, "OwnerUUID", typeof(String));
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createCol(land, "IsGroupOwned", typeof(String));
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createCol(land, "IsGroupOwned", typeof(Boolean));
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createCol(land, "Area", typeof(Int32));
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createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
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createCol(land, "Category", typeof(Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
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@@ -1387,9 +1424,6 @@ namespace OpenSim.Data.SQLite
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createCol(land, "MediaLoop", typeof(Boolean));
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createCol(land, "ObscureMedia", typeof(Boolean));
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createCol(land, "ObscureMusic", typeof(Boolean));
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createCol(land, "SeeAVs", typeof(Boolean));
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createCol(land, "AnyAVSounds", typeof(Boolean));
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createCol(land, "GroupAVSounds", typeof(Boolean));
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land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
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@@ -1832,7 +1866,7 @@ namespace OpenSim.Data.SQLite
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newData.Name = (String)row["Name"];
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newData.Description = (String)row["Desc"];
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newData.OwnerID = (UUID)(String)row["OwnerUUID"];
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newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
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newData.IsGroupOwned = (Boolean)row["IsGroupOwned"];
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newData.Area = Convert.ToInt32(row["Area"]);
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newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
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newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
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@@ -2248,7 +2282,7 @@ namespace OpenSim.Data.SQLite
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row["Name"] = land.Name;
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row["Desc"] = land.Description;
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row["OwnerUUID"] = land.OwnerID.ToString();
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row["IsGroupOwned"] = land.IsGroupOwned.ToString();
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row["IsGroupOwned"] = land.IsGroupOwned;
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row["Area"] = land.Area;
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row["AuctionID"] = land.AuctionID; //Unemplemented
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row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
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@@ -2942,9 +2976,6 @@ namespace OpenSim.Data.SQLite
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{
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return DbType.Binary;
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}
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else if (type == typeof(Boolean)) {
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return DbType.Boolean;
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}
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else
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{
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return DbType.String;
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