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add to databases a table to store baked terrain.
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@@ -75,12 +75,20 @@ namespace OpenSim.Region.Framework.Interfaces
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List<SceneObjectGroup> LoadObjects(UUID regionUUID);
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/// <summary>
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/// Store a terrain revision in region storage
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/// Store a terrain in region storage
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/// </summary>
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/// <param name="ter">HeightField data</param>
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/// <param name="regionID">region UUID</param>
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void StoreTerrain(TerrainData terrain, UUID regionID);
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/// <summary>
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/// Store baked terrain in region storage
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/// </summary>
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/// <param name="ter">HeightField data</param>
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/// <param name="regionID">region UUID</param>
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void StoreBakedTerrain(TerrainData terrain, UUID regionID);
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// Legacy version kept for downward compabibility
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void StoreTerrain(double[,] terrain, UUID regionID);
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