* Small fix, patch values should be multiplied by their size (16)

This commit is contained in:
Adam Frisby
2007-07-24 05:23:28 +00:00
parent d8997b59d3
commit 402aa1b0d2

View File

@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
{
for (int y = 0; y < 16; y++)
{
if (Terrain.Tainted(x, y))
if (Terrain.Tainted(x * 16, y * 16))
{
SendLayerData(x, y, presence.ControllingClient, terData);
}