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Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
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@@ -1074,6 +1074,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_physics_enabled = enablePhysics;
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}
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// if (options.ContainsKey("collisions"))
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// {
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// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
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// // the avatar themselves to collide with the ground.
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// }
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if (options.ContainsKey("teleport"))
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{
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bool enableTeleportDebugging;
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