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Fix component order on a quaternion for the sit target. This caused
sit positions to be upside down until the script was reset.
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@@ -821,7 +821,7 @@ namespace OpenSim.Region.Environment.Scenes
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);
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}
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set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); }
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set { m_sitTargetOrientation = new Quaternion(value.X, value.Y, value.Z, value.W); }
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}
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public bool Stopped
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