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* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does
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@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected TarArchiveWriter archive = new TarArchiveWriter();
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protected AssetGatherer m_assetGatherer;
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protected UuidGatherer m_assetGatherer;
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protected Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
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private InventoryArchiverModule m_module;
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_userInfo = userInfo;
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m_invPath = invPath;
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m_saveStream = saveStream;
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m_assetGatherer = new AssetGatherer(m_module.CommsManager.AssetCache);
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m_assetGatherer = new UuidGatherer(m_module.CommsManager.AssetCache);
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}
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protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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AssetGatherer assetGatherer = new AssetGatherer(m_scene.CommsManager.AssetCache);
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.CommsManager.AssetCache);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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