* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does

This commit is contained in:
Justin Clarke Casey
2009-02-19 17:19:08 +00:00
parent d2caf4f418
commit 4203cf1503
3 changed files with 7 additions and 7 deletions

View File

@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected TarArchiveWriter archive = new TarArchiveWriter();
protected AssetGatherer m_assetGatherer;
protected UuidGatherer m_assetGatherer;
protected Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
private InventoryArchiverModule m_module;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_userInfo = userInfo;
m_invPath = invPath;
m_saveStream = saveStream;
m_assetGatherer = new AssetGatherer(m_module.CommsManager.AssetCache);
m_assetGatherer = new UuidGatherer(m_module.CommsManager.AssetCache);
}
protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)

View File

@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
}
AssetGatherer assetGatherer = new AssetGatherer(m_scene.CommsManager.AssetCache);
UuidGatherer assetGatherer = new UuidGatherer(m_scene.CommsManager.AssetCache);
foreach (SceneObjectGroup sceneObject in sceneObjects)
{