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* Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.) * Not yet ready for general use
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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archive.AddFile(filename, sw.ToString());
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assetUuids[inventoryItem.AssetID] = 1;
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, assetUuids);
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}
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protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)
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