Make CHANGED_OWNER work for deeding and god-mode in-world change

This commit is contained in:
Melanie
2011-04-03 13:50:19 +02:00
parent 95e524dde1
commit 4256693a9e

View File

@@ -2122,7 +2122,10 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] partList = sog.Parts;
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(ownerID);
child.TriggerScriptChangedEvent(Changed.OWNER);
}
}
else
{
@@ -2138,6 +2141,7 @@ namespace OpenSim.Region.Framework.Scenes
{
child.LastOwnerID = child.OwnerID;
child.Inventory.ChangeInventoryOwner(groupID);
child.TriggerScriptChangedEvent(Changed.OWNER);
}
sog.SetOwnerId(groupID);