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* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way.
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@@ -1151,7 +1151,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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lock (OdeScene.OdeLock)
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{
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string oldname = _parent_scene.geom_name_map[prim_geom];
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// Cleanup of old prim geometry
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if (_mesh != null)
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{
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@@ -1162,6 +1162,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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disableBody();
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}
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d.GeomDestroy(prim_geom);
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// Construction of new prim
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if (this._parent_scene.needsMeshing(_pbs))
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{
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