* Fix the reason why physical vehicles have a problem in virtual regions.

This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-08-29 21:47:28 -04:00
parent 3ccf3aba89
commit 44b7c39c93

View File

@@ -2097,7 +2097,8 @@ if (m_shape != null) {
if (PhysActor != null)
{
Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0);
if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f)
if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
{
m_parentGroup.AbsolutePosition = newpos;
return;