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simplify some comments about physics on ini files
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@@ -248,17 +248,12 @@
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;; Default is Meshmerizer
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; meshing = Meshmerizer
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; meshing = ZeroMesher
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;; Must select ubODEMeshmerizer with ubOde physics engine
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;; With ubOde physics engine you must select ubODEMeshmerizer
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; meshing = ubODEMeshmerizer
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;; Choose one of the physics engines below
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;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} ubODE
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;; BulletSim is the default physics engine. It provides the best performance and most functionality.
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;; BulletSim supports varregions.
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;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
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;; It continues to provide a workable physics implementation. It does not currently support varregions.
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;; basicphysics effectively does not model physics at all, making all objects phantom.
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;; Default is BulletSim
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;; Default is ubODE
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; physics = BulletSim
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; physics = basicphysics
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; physics = POS
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@@ -264,14 +264,13 @@
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; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
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physical_prim = true
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; Select a mesher here.
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; Select a mesher for physics here.
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; This the code that defines the shapes the physics engines will use for collisons
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; based on prims data
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;
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;
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; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
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; Usually this is only a box or a sphere
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; meshing = ubODEMeshmerizer
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; meshing = Meshmerizer
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;meshing = ZeroMesher
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; meshing = ZeroMesher
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;; Must select ubODEMeshmerizer with ubOde physics engine
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meshing = ubODEMeshmerizer
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@@ -286,16 +285,11 @@
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; to false if you have compatibility problems.
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;CacheSculptMaps = true
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;; BulletSim is the default physics engine. It provides the best performance and most functionality.
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;; BulletSim supports varregions.
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;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
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;; It continues to provide a workable physics implementation. It does not currently support varregions.
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;; basicphysics effectively does not model physics at all, making all objects phantom.
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;; Default is BulletSim
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; Select the physics simulation engine
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; physics = BulletSim
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;physics = modified_BulletX
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;physics = basicphysics
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;physics = POS
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; physics = modified_BulletX
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; physics = basicphysics
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; physics = POS
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physics = ubODE
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; ##
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