simplify some comments about physics on ini files

This commit is contained in:
UbitUmarov
2025-08-16 18:31:30 +01:00
parent 392d324863
commit 44c942788f
2 changed files with 10 additions and 21 deletions

View File

@@ -248,17 +248,12 @@
;; Default is Meshmerizer
; meshing = Meshmerizer
; meshing = ZeroMesher
;; Must select ubODEMeshmerizer with ubOde physics engine
;; With ubOde physics engine you must select ubODEMeshmerizer
; meshing = ubODEMeshmerizer
;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} ubODE
;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is BulletSim
;; Default is ubODE
; physics = BulletSim
; physics = basicphysics
; physics = POS

View File

@@ -264,14 +264,13 @@
; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
physical_prim = true
; Select a mesher here.
; Select a mesher for physics here.
; This the code that defines the shapes the physics engines will use for collisons
; based on prims data
;
;
; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
; Usually this is only a box or a sphere
; meshing = ubODEMeshmerizer
; meshing = Meshmerizer
;meshing = ZeroMesher
; meshing = ZeroMesher
;; Must select ubODEMeshmerizer with ubOde physics engine
meshing = ubODEMeshmerizer
@@ -286,16 +285,11 @@
; to false if you have compatibility problems.
;CacheSculptMaps = true
;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is BulletSim
; Select the physics simulation engine
; physics = BulletSim
;physics = modified_BulletX
;physics = basicphysics
;physics = POS
; physics = modified_BulletX
; physics = basicphysics
; physics = POS
physics = ubODE
; ##