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ofc, forgot a file
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@@ -408,9 +408,13 @@ namespace OpenSim.Region.Framework.Scenes
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GatheredUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture;
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UUID collisionSound = part.CollisionSound;
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if ( !collisionSound.IsZero() && collisionSound.NotEqual(part.invalidCollisionSoundUUID))
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if (collisionSound.IsNotZero() && collisionSound.NotEqual(part.invalidCollisionSoundUUID))
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GatheredUuids[collisionSound] = (sbyte)AssetType.Sound;
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UUID soundID = part.Sound;
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if (soundID.IsNotZero())
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GatheredUuids[soundID] = (sbyte)AssetType.Sound;
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if (part.ParticleSystem.Length > 0)
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{
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try
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