minor: slightly simplify code in LandObject.ContainsPoint()

This commit is contained in:
Justin Clark-Casey (justincc)
2014-03-06 00:51:39 +00:00
parent ed14e97bb4
commit 470d053443

View File

@@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY)
{
return (LandBitmap[x / landUnit, y / landUnit] == true);
return LandBitmap[x / landUnit, y / landUnit];
}
else
{