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* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
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@@ -311,8 +311,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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bool needsCollision = base.NeedsCollision(bodyA, bodyB);
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MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB,
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needsCollision);
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//MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB,
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//needsCollision);
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return needsCollision;
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