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Remove an error in meshing error reporting. Now doesn't double-bomb
anymore on a bad sculpt
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@@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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catch(Exception e)
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{
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m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.");
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m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
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m_log.Debug(e.ToString());
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mesh = null;
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}
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