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* experimental: archive out and reload textures within a prim's inventory
* no other prim items are archived yet
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@@ -89,6 +89,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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textureUuids[texture.TextureID] = 1;
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}
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}
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foreach (TaskInventoryItem tit in part.TaskInventory.Values)
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{
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if (tit.Type == (int)InventoryType.Texture)
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{
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m_log.DebugFormat("[ARCHIVER]: Recording texture {0} in object {1}", tit.AssetID, part.UUID);
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textureUuids[tit.AssetID] = 1;
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}
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}
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}
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}
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}
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