longer meshs identification keys, so first part on disk cache is it's asset id

This commit is contained in:
UbitUmarov
2012-10-13 00:41:19 +01:00
parent 13cb64a2c5
commit 48d2258f41

View File

@@ -68,10 +68,12 @@ namespace OpenSim.Region.Physics.Manager
public ulong hashA;
[FieldOffset(8)]
public ulong hashB;
[FieldOffset(16)]
public ulong hashC;
public override string ToString()
{
return uuid.ToString();
return uuid.ToString() + "-" + hashC.ToString() ;
}
}