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Testing to see if this fixes the editing appearance crash, or makes it (or anything else) worse.
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@@ -178,6 +178,13 @@ namespace OpenSim.Framework.Communications.Caches
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}
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}
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public void DeleteAsset(LLUUID assetID)
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{
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this._assetServer.DeleteAsset(assetID);
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//Todo should delete it from memory too
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}
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/// <summary>
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///
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/// </summary>
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@@ -329,6 +336,7 @@ namespace OpenSim.Framework.Communications.Caches
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public void AssetNotFound(LLUUID assetID)
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{
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/*
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if (this.RequestedTextures.ContainsKey(assetID))
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{
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AssetRequest req = this.RequestedTextures[assetID];
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@@ -338,7 +346,7 @@ namespace OpenSim.Framework.Communications.Caches
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//Console.WriteLine("sending image not found for " + assetID);
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this.RequestedTextures.Remove(assetID);
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}
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}*/
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}
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#region Assets
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