ubOde fix a multhreading timming issue

This commit is contained in:
UbitUmarov
2016-11-12 03:31:34 +00:00
parent 077cfdf698
commit 4a7b8c1b41

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@@ -1157,6 +1157,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
m_building = true; // control must set this to false when done
AddChange(changes.Add, null);
// get basic mass parameters
ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
@@ -1165,8 +1167,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
m_OBBOffset = repData.OBBOffset;
UpdatePrimBodyData();
AddChange(changes.Add, null);
}
private void resetCollisionAccounting()