fix physics sits on child prims

This commit is contained in:
UbitUmarov
2016-08-19 23:38:56 +01:00
parent 6ad0f3250b
commit 4ab9cfe711

View File

@@ -3304,7 +3304,6 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
bool forceMouselook = part.GetForceMouselook();
m_bodyRot = Orientation;
if (!part.IsRoot)
{
@@ -3326,6 +3325,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_bodyRot = Orientation;
m_pos = offset;
ControllingClient.SendSitResponse(