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fix physics sits on child prims
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@@ -3304,7 +3304,6 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
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bool forceMouselook = part.GetForceMouselook();
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m_bodyRot = Orientation;
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if (!part.IsRoot)
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{
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@@ -3326,6 +3325,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_bodyRot = Orientation;
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m_pos = offset;
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ControllingClient.SendSitResponse(
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